Game user acquisition campaign workspace with creative boards and analytics screens

Game Growth Portfolio

Lương Tuấn Anh

Performance marketing portfolio for mobile game growth.

I connect ad ideas, player motivation, and campaign data into clear growth decisions. My work sits where creative testing meets product understanding: finding the angle, reading the signal, then turning it into the next experiment.

Game UAPerformance MarketingCreative ExperimentsPlayer InsightGrowth ReportingLaunch Execution

TA

portrait.png

Lương Tuấn Anh portrait

Creative matrix

24D7+18%

About me

Marketing roots, project-built instincts.

I started from marketing, then learned the most through real projects where growth decisions affected users, revenue, and product direction. Catmine SMP trained me to read player behavior; Quỷ Chiến brought me closer to paid ads, creative hooks, and acquisition cost; LinkLove helped me connect acquisition with product flow and activation.

I enjoy finding why users click, ignore, convert, return, and what the next message should improve.

Catmine SMP

Game users, updates, rewards, scarcity, events, and monetization offers.

Quỷ Chiến

Paid ads, creative performance, hooks, visuals, and acquisition cost.

LinkLove

MVP building, landing flow, activation, product messaging, and real user behavior.

Skill map

01

User Acquisition & Performance Marketing

Campaign planning, paid ads optimization, creative testing, funnel analysis, conversion improvement, performance metric optimization.

02

Game Growth & User Behavior

Player behavior analysis, retention loops, live operations, game economy, monetization design, offer positioning, community growth.

03

Creative & Product Marketing

Ad hooks, copywriting, selling-point development, product positioning, user journey improvement, gameplay-to-marketing angle translation.

04

Research & Analytics

Market research, competitor analysis, customer insight, Google Sheets, Excel, performance reporting, data-driven decision making.

05

Stakeholder & Execution

B2B partner communication, cross-functional coordination, project ownership, time management, fast learning, new tool adoption.

Featured case study

CATMINE SMP

Minecraft server growth & live operations.

A multiplayer server project where I handled live updates, player engagement, monetization systems, community growth, and backend workflows.

20,000+

Registered players

250

Peak CCU players

1,500+

Discord members

Role: Founder

Timeline: Jan 2026 - Present

Type: Multiplayer game server, community, live operation

CatMine SMP Discord community result screenshotCatMine SMP peak player result screenshotCatMine SMP TikTok result screenshot

My role

  • Season launches and live events
  • Rewards, crates, ranks, currencies, and offers
  • Community announcements and player feedback
  • Payment tracking, player data, and ops automation

Game growth loop

Update / EventAnnouncementPlayer ReturnRewardEngagementPurchase / Retention

What this proves for UA: I understand what happens after acquisition: player motivation, retention hooks, offer value, community momentum, and product signals.

Players return when updates create timing, novelty, rewards, and community momentum.

Monetization works best when offers feel valuable, fair, and tied to player motivation.

Good UA thinking continues after acquisition: who stays, why they stay, and what signal attracts better users.

Quỷ Chiến board game gameplay guide

Featured case study

QUỶ CHIẾN

Board game creative & ads performance.

A strategy board game project where I translated gameplay appeal into marketable creative ideas, tested them through paid ads, and improved campaign performance from user response and conversion data.

Role: Creative & Ads Performance Operator

Timeline: Oct 2025 - Present

Type: Strategy board game, paid ads, creative testing

43,000 VND

Average acquisition cost per order

~7.9x

Revenue return on ad spend

~4%

Click-to-purchase conversion

~2,500 VND

Average cost per click

My role

  • Developed ad hooks, visuals, copywriting, and creative angles.
  • Tested selling points around gameplay, competition, curiosity, and value.
  • Optimized ads using audience response, cost, engagement quality, and purchase conversion.
  • Improved product presentation and campaign messaging from customer feedback.

Creative testing framework

Strategy & competition

Attract players who enjoy tactical decision-making.

Click quality, comments, purchase intent

Character / theme appeal

Build curiosity around the game world and identity.

Engagement quality, interest level

Social board game experience

Position the product as a group activity.

Shares, messages, buyer questions

Product value

Show what buyers get and why it is worth buying.

Conversion rate, purchase objections

Conversion path

ImpressionClickProduct InterestPurchase

What this proves for UA: I can connect creative angles, user motivation, product clarity, and performance metrics to acquire customers efficiently.

The end portfolio closing artwork

Thank you for scrolling all the way here

Send the next brief.

I turn messy campaign signals into creative tests, player insights, and decisions a growth team can actually use.