CatMine SMP
How game communities react to new content, live events, rewards, and player-facing updates.
Game Growth Portfolio
I help games attract the right players and turn attention into long-term engagement.
I connect ad ideas, player motivation, and campaign data into clear growth decisions. My work sits where creative testing meets product understanding: finding the angle, reading the signal, then turning it into the next experiment.

Selected outcomes
Results from projects I led.
About me
I started in marketing, then learned the most through real projects where growth decisions affected users, revenue, and product direction.
CatMine SMP taught me to read player behavior. Quỷ Chiến brought me closer to paid ads, creative hooks, and acquisition cost. LinkLove helped me connect acquisition with product flow and activation.
How game communities react to new content, live events, rewards, and player-facing updates.
How creative angles, ad hooks, visuals, and customer feedback affect paid acquisition performance.
I like understanding why users click, ignore, convert, or return — then deciding what to try next.
Featured case study
Minecraft server growth & live operations.
A multiplayer server project where I handled live updates, player engagement, monetization systems, community growth, and backend workflows.
Inside the server View full size
The Discord community View full size
TikTok reach & engagement View full sizePlanned season launches, live events, and player-facing updates.
Designed reward systems, progression loops, ranks, crates, currencies, and limited-time content.
Managed community announcements, player feedback, and update communication.
Built support workflows for payment tracking, player data, and operations automation.
This project helped me understand why players return, what keeps them engaged, and which product signals attract higher-quality users.
Featured case study
Board game creative & ads performance.
A strategy board game project where I translated gameplay appeal into marketable creative ideas, tested them through paid ads, and improved campaign performance from user response and conversion data.
Role: Creative & Ads Performance Operator
Timeline: Oct 2025 - Present
Type: Strategy board game, paid ads, creative testing
43,000 VND
Average acquisition cost per order
~7.9x
Revenue return on ad spend
~4%
Click-to-purchase conversion
~2,500 VND
Average cost per click
My role
Creative testing framework
Attract players who enjoy tactical decision-making.
Click quality, comments, purchase intent
Build curiosity around the game world and identity.
Engagement quality, interest level
Position the product as a group activity.
Shares, messages, buyer questions
Show what buyers get and why it is worth buying.
Conversion rate, purchase objections
Conversion path
What this proves for UA: I can connect creative angles, user motivation, product clarity, and performance metrics to acquire customers efficiently.
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I turn messy campaign signals into creative tests, player insights, and decisions a growth team can actually use.