Catmine SMP
Game users, updates, rewards, scarcity, events, and monetization offers.
Game Growth Portfolio
Performance marketing portfolio for mobile game growth.
I connect ad ideas, player motivation, and campaign data into clear growth decisions. My work sits where creative testing meets product understanding: finding the angle, reading the signal, then turning it into the next experiment.
TA
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Creative matrix
About me
I started from marketing, then learned the most through real projects where growth decisions affected users, revenue, and product direction. Catmine SMP trained me to read player behavior; Quỷ Chiến brought me closer to paid ads, creative hooks, and acquisition cost; LinkLove helped me connect acquisition with product flow and activation.
I enjoy finding why users click, ignore, convert, return, and what the next message should improve.
Catmine SMP
Game users, updates, rewards, scarcity, events, and monetization offers.
Quỷ Chiến
Paid ads, creative performance, hooks, visuals, and acquisition cost.
LinkLove
MVP building, landing flow, activation, product messaging, and real user behavior.
Skill map
Campaign planning, paid ads optimization, creative testing, funnel analysis, conversion improvement, performance metric optimization.
Player behavior analysis, retention loops, live operations, game economy, monetization design, offer positioning, community growth.
Ad hooks, copywriting, selling-point development, product positioning, user journey improvement, gameplay-to-marketing angle translation.
Market research, competitor analysis, customer insight, Google Sheets, Excel, performance reporting, data-driven decision making.
B2B partner communication, cross-functional coordination, project ownership, time management, fast learning, new tool adoption.
Featured case study
Minecraft server growth & live operations.
A multiplayer server project where I handled live updates, player engagement, monetization systems, community growth, and backend workflows.
20,000+
Registered players
250
Peak CCU players
1,500+
Discord members
Role: Founder
Timeline: Jan 2026 - Present
Type: Multiplayer game server, community, live operation



My role
Game growth loop
What this proves for UA: I understand what happens after acquisition: player motivation, retention hooks, offer value, community momentum, and product signals.
Players return when updates create timing, novelty, rewards, and community momentum.
Monetization works best when offers feel valuable, fair, and tied to player motivation.
Good UA thinking continues after acquisition: who stays, why they stay, and what signal attracts better users.

Featured case study
Board game creative & ads performance.
A strategy board game project where I translated gameplay appeal into marketable creative ideas, tested them through paid ads, and improved campaign performance from user response and conversion data.
Role: Creative & Ads Performance Operator
Timeline: Oct 2025 - Present
Type: Strategy board game, paid ads, creative testing
43,000 VND
Average acquisition cost per order
~7.9x
Revenue return on ad spend
~4%
Click-to-purchase conversion
~2,500 VND
Average cost per click
My role
Creative testing framework
Attract players who enjoy tactical decision-making.
Click quality, comments, purchase intent
Build curiosity around the game world and identity.
Engagement quality, interest level
Position the product as a group activity.
Shares, messages, buyer questions
Show what buyers get and why it is worth buying.
Conversion rate, purchase objections
Conversion path
What this proves for UA: I can connect creative angles, user motivation, product clarity, and performance metrics to acquire customers efficiently.

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I turn messy campaign signals into creative tests, player insights, and decisions a growth team can actually use.