Game Growth Portfolio

Lương Tuấn Anh

I help games attract the right players and turn attention into long-term engagement.

I connect ad ideas, player motivation, and campaign data into clear growth decisions. My work sits where creative testing meets product understanding: finding the angle, reading the signal, then turning it into the next experiment.

Game UAPerformance MarketingCreative ExperimentsPlayer InsightGrowth ReportingLaunch Execution
Lương Tuấn Anh portrait

Creative matrix

24D7+18%

About me

Marketing roots, project-built instincts.

I started from marketing, then learned the most through real projects where growth decisions affected users, revenue, and product direction. Catmine SMP trained me to read player behavior; Quỷ Chiến brought me closer to paid ads, creative hooks, and acquisition cost; LinkLove helped me connect acquisition with product flow and activation.

I enjoy finding why users click, ignore, convert, return, and what the next message should improve.

Catmine SMP

How game communities react to new content, live events, rewards, and player-facing updates.

Quỷ Chiến

How creative angles, ad hooks, visuals, and customer feedback affect paid acquisition performance.

Skill map

01

User Acquisition & Performance Marketing

Campaign planning, paid ads optimization, creative testing, funnel analysis, conversion improvement, performance metric optimization.

02

Game Growth & User Behavior

Player behavior analysis, retention loops, live operations, game economy, monetization design, offer positioning, community growth.

03

Creative & Product Marketing

Ad hooks, copywriting, selling-point development, product positioning, user journey improvement, gameplay-to-marketing angle translation.

04

Research & Analytics

Market research, competitor analysis, customer insight, Google Sheets, Excel, performance reporting, data-driven decision making.

05

Stakeholder & Execution

B2B partner communication, cross-functional coordination, project ownership, time management, fast learning, new tool adoption.

Featured case study

CATMINE SMP

Minecraft server growth & live operations.

A multiplayer server project where I handled live updates, player engagement, monetization systems, community growth, and backend workflows.

20,000+

Registered players

250

Peak CCU players

1,500+

Discord members

Role: Founder

Timeline: Jan 2026 - Present

Type: Multiplayer game server, community, live operation

CatMine SMP Discord community result screenshotCatMine SMP peak player result screenshotCatMine SMP TikTok result screenshot

My role

  • Planned season launches, live events, and player-facing updates.
  • Designed reward systems, progression loops, ranks, crates, currencies, and limited-time content.
  • Managed community announcements, player feedback, and update communication.
  • Built support workflows for payment tracking, player data, and operations automation.

Game growth loop

Update / EventAnnouncementPlayer ReturnRewardEngagementPurchase / Retention

What this proves for UA: This project helped me understand what happens after acquisition: why players return, what keeps them engaged, and which product signals attract higher-quality users.

Players return when updates create timing, novelty, rewards, and community momentum.

Offers work best when they feel valuable, fair, and connected to player motivation.

Game growth depends on the loop between content, communication, engagement, and retention.

Featured case study

QUỶ CHIẾN

Board game creative & ads performance.

A strategy board game project where I translated gameplay appeal into marketable creative ideas, tested them through paid ads, and improved campaign performance from user response and conversion data.

Role: Creative & Ads Performance Operator

Timeline: Oct 2025 - Present

Type: Strategy board game, paid ads, creative testing

43,000 VND

Average acquisition cost per order

~7.9x

Revenue return on ad spend

~4%

Click-to-purchase conversion

~2,500 VND

Average cost per click

My role

  • Developed ad hooks, visuals, copywriting, and creative angles.
  • Tested selling points around gameplay, competition, curiosity, and value.
  • Optimized ads using audience response, cost, engagement quality, and purchase conversion.
  • Improved product presentation and campaign messaging from customer feedback.

Creative testing framework

Strategy & competition

Attract players who enjoy tactical decision-making.

Click quality, comments, purchase intent

Character / theme appeal

Build curiosity around the game world and identity.

Engagement quality, interest level

Social board game experience

Position the product as a group activity.

Shares, messages, buyer questions

Product value

Show what buyers get and why it is worth buying.

Conversion rate, purchase objections

Conversion path

ImpressionClickProduct InterestPurchase

What this proves for UA: I can connect creative angles, user motivation, product clarity, and performance metrics to acquire customers efficiently.

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I turn messy campaign signals into creative tests, player insights, and decisions a growth team can actually use.